3D Ray Tracing

HOME Forums Tech Windows Talk 3D Ray Tracing

This topic contains 1 reply, has 2 voices, and was last updated by keith with the teef 1 month ago.

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #17894

    Ed P
    Participant
    @edps
    Forumite Coins: 733

    It looks like Microsoft have raised the bar with this new 3D rendering api. I have not had time to absorb the implications but at first glance this could do wonders for game engines and may even have implications for better and less costly 3D modelling and rendering engines. (I really must learn Blender this year, as there is nothing cheaper than free!)

    Games should benefit by doing away with pre-rendered cut-scenes – instead such things could be done on the fly.

    #17932

    keith with the teef
    Participant
    @thinktank
    Forumite Coins: 77

    They bin on about this for years. All the way back to my 6800 ultra.

    My current card 1070 pumps out wild amounts of flops.

    I think we got some way to go before game engines can really turn on the charm with ray tracing because we have the compute power.

    Although I feel this will come sooner than later. 20-t flops zone.

    Its funny, my media center has a 610 throw away card in but it matches my old king of the hill 6800 ultra.

    I guess my 1070 will be throw away compute power in 10 years time. Unfortunately I will be 63.

Viewing 2 posts - 1 through 2 (of 2 total)

You must be logged in to reply to this topic.