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This topic contains 2 replies, has 3 voices, and was last updated by keith with the teef 6 days, 6 hours ago.

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  • #38107

    Ed P
    Participant
    @edps

    On the off chance that you are interested in some of the behind-the-scenes complexities that go into modern games, Unreal have released  a blurb on the newer aspects of their Game Engine. In this blurb you can see how a developer can realistically blow a building into bits, get realistic real-time graphic rendering, squeeze in very complex textures, and develop virtual reality shows.

    An interesting read if you are a gamer or graphics artist.

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  • #38116

    Bob Williams
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    @bullstuff2
    Forumite Points: 5,284

    Thanks Ed, sent the link to both grandsons.

    If it’s the Psychic Network why do they need a phone number?

    What’s right is what’s left if you do everything else wrong.

    If women ran the world we wouldn’t have wars, just intense negotiations every 28 days.
    --- Robin Williams

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    #38164

    keith with the teef
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    @thinktank
    Forumite Points: 1,871

    I suppose with Rasterisation being so good nowedays you have to wonder about ray tracing.

    I remember when NVidia fisrt introduced physix. Unreal jumped on it and built it into a demo in unreal tournament 3 making a killer app. But badley optimized and so carp. pretty much the same set up today with raytracing a badley optimised killer app.

    Time will tell another 6years.

    Seems the new true killer app on the block is red Dead Redemtion????

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