Unreal Graphics

HOME Forums Tech PC Talk Unreal Graphics

  • Creator
  • #38107
    Ed P

    On the off chance that you are interested in some of the behind-the-scenes complexities that go into modern games, Unreal have released  a blurb on the newer aspects of their Game Engine. In this blurb you can see how a developer can realistically blow a building into bits, get realistic real-time graphic rendering, squeeze in very complex textures, and develop virtual reality shows.

    An interesting read if you are a gamer or graphics artist.

Viewing 2 replies - 1 through 2 (of 2 total)
  • Author
  • #38116
    Bob Williams
    Forumite Points: 12,939

    Thanks Ed, sent the link to both grandsons.

    When the Thought Police arrive at your door, think -
    I'm out.

    keith with the teef
    Forumite Points: 2,470

    I suppose with Rasterisation being so good nowedays you have to wonder about ray tracing.

    I remember when NVidia fisrt introduced physix. Unreal jumped on it and built it into a demo in unreal tournament 3 making a killer app. But badley optimized and so carp. pretty much the same set up today with raytracing a badley optimised killer app.

    Time will tell another 6years.

    Seems the new true killer app on the block is red Dead Redemtion????

Viewing 2 replies - 1 through 2 (of 2 total)
  • You must be logged in to reply to this topic.

Support Forumite

Choose between a one off contribution or a subscription. 

It only Takes a Minute or two.
Lets Go!